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The Greatest Games of the ’90s – A Retro Journey Through Gaming Glory

Greatest Games of the 90s

The 1990s were a magical time for gaming. 

With the rise of home consoles, arcades thriving, and PCs finding their way into homes, developers unleashed some of the most groundbreaking and iconic games ever created. 

Let’s take a stroll down memory lane and celebrate the games that defined this golden decade.

  • Super Mario 64 (1996)

When Mario stepped into 3D for the first time, it was nothing short of revolutionary. Super Mario 64 gave players an entire castle to explore and introduced gameplay mechanics that would become staples of 3D platforming. The freedom to run, jump, and dive into levels hidden within magical paintings was mind-blowing. With tight controls, unforgettable music, and iconic levels like Bob-omb Battlefield and Rainbow Ride, Super Mario 64 was a technical marvel and an invitation to explore gaming’s possibilities.

  • Final Fantasy VII (1997)

Arguably the most influential RPG of all time, Final Fantasy VII took storytelling in games to an entirely new level. With its cinematic cutscenes, complex characters, and unforgettable twists, this game brought epic drama to gaming. Players were captivated by Cloud Strife’s internal struggles and Sephiroth’s chilling descent into madness. Who could forget the heartbreak of Aerith’s death? The materia system, massive open world, and rich side quests made every playthrough a new adventure.

  • Pokémon Red, Blue, and Yellow (1996)

These games didn’t just launch a franchise—they created a cultural phenomenon. The simple yet addictive gameplay of catching, training, and battling Pokémon became an obsession for millions. Choosing between Bulbasaur, Charmander, and Squirtle felt like a life-altering decision, while the thrill of finally capturing that elusive Mewtwo was unmatched. With Yellow’s addition of a Pikachu that followed you around, these games captured hearts and defined childhoods worldwide.

  • Chrono Trigger (1995)

Considered by many as the perfect RPG, Chrono Trigger brought time travel into gaming with a level of sophistication rarely seen even today. Its branching storylines and multiple endings gave players a sense of agency that was revolutionary. The game’s gorgeous pixel art, unforgettable characters like Frog and Robo, and the stirring soundtrack made it a timeless classic. The Active Time Battle system was polished to perfection, and each era you visited felt alive and distinct.

  • Street Fighter II (1991)

The arcade fighter that defined a generation, Street Fighter II turned gaming into a competitive sport. Its balanced roster, from the fiery Ryu to the electrifying Blanka, offered players countless strategies and matchups. Arcade-goers spent hours mastering combos and pulling off those elusive Hadoukens. The game’s impact extended beyond fun; it set the template for modern fighting games and birthed the esports scene.

  • Super Mario World (1990)

Launching with the SNES, Super Mario World was a 16-bit masterpiece. It expanded the Mario formula with sprawling, secret-filled levels and the introduction of Yoshi, who quickly became a fan favorite. The vibrant visuals and Koji Kondo’s cheerful soundtrack made each level a joy to experience. Whether soaring through the skies with a Cape Feather or uncovering hidden exits, Super Mario World set the standard for platformers for years to come.

  • Half-Life (1998)

Valve’s debut game didn’t just tell a story—it put players directly into it. As Gordon Freeman, you experienced the chaos of an alien invasion through a first-person perspective, with no cutscenes to break immersion. The Black Mesa Research Facility felt alive, with scientists panicking and soldiers attempting to clean up the mess. The game’s AI and physics-based puzzles were groundbreaking, and its cliffhanger ending left players clamoring for more.

  • Donkey Kong Country (1994)

When Donkey Kong Country hit the SNES, it stunned gamers with its pre-rendered 3D graphics, making it one of the most visually impressive games of its time. But it wasn’t just a looker; the gameplay was tight and rewarding. Swinging from vines, riding minecarts, and rolling through enemies as Donkey or Diddy Kong felt fluid and exhilarating. The soundtrack, with tracks like “Aquatic Ambiance,” is still celebrated as one of gaming’s best.

  • Sonic the Hedgehog (1991)

Sega’s blue blur was the ultimate answer to Mario, delivering speed, style, and attitude. Sonic the Hedgehog introduced us to the lush greenery of Green Hill Zone and the adrenaline-pumping loops that would become the franchise’s signature. The game rewarded quick reflexes and exploration, with hidden paths and secrets tucked away in every level. Sonic’s debut wasn’t just a game; it was a statement, cementing Sega’s place in gaming history.

  • GoldenEye 007 (1997)

Licensed games weren’t supposed to be good—then GoldenEye 007 came along. This N64 gem brought stealth and strategy to first-person shooters, with a campaign that stayed faithful to the Bond film. But its true legacy lies in its split-screen multiplayer, which turned friends into fierce rivals. Whether you were dodging Oddjob’s cheap tactics or unleashing chaos with proximity mines, GoldenEye 007 was a party game for the ages.

  • Diablo (1996)

For anyone who ever muttered “just one more dungeon,” Diablo was likely the culprit. This dark, atmospheric hack-and-slash RPG drew players into the cursed town of Tristram, where they battled through procedurally generated dungeons to face the titular Lord of Terror. The addictive loot system and co-op multiplayer made it hard to put down, while its gothic aesthetic and chilling soundtrack created an immersive, eerie world.

  • The Legend of Zelda: Ocarina of Time (1998)

Link’s first 3D outing was nothing short of magical. From the moment Navi woke you up in Kokiri Forest to the final showdown with Ganon, Ocarina of Time felt like an epic journey. The game’s dungeons were masterfully designed, and the ocarina itself added a layer of interactivity that felt innovative. Riding across Hyrule Field on Epona was pure freedom, and the game’s time-travel mechanic added depth to its storytelling.

  • Doom (1993)

When Doom launched, it wasn’t just a game—it was a cultural event. This lightning-fast FPS had players blasting through demons with a shotgun in one hand and a chainsaw in the other. Its modding community extended its life indefinitely, and its LAN multiplayer turned offices into war zones. With its pulse-pounding metal soundtrack and hellish level design, Doom didn’t just define the FPS genre—it invented it.

  • Super Metroid (1994)

Super Metroid was the ultimate test of exploration and survival, wrapped in one thrilling package. As Samus Aran, you ventured across the eerie planet Zebes, battling alien creatures, solving environmental puzzles, and uncovering power-ups that made you feel unstoppable. The atmosphere of isolation was palpable—Super Metroid didn’t just have you fight, it made you feel alone and vulnerable in a way that no other game at the time did. The hauntingly beautiful soundtrack, along with its seamless, non-linear gameplay, helped cement Super Metroid as a timeless classic.

  • Crash Bandicoot (1996)

Before Spyro or Rayman could claim their place in platforming history, Crash Bandicoot was out there carving his own path through the dangerous, brightly-colored landscapes of Wumpa Island. With his spinning attack and tongue-in-cheek attitude, Crash took on everything from evil doctors to ruthless wildlife with style. The game’s challenging levels, quirky characters, and deep commitment to 3D platforming laid the groundwork for the platformers that followed. But let’s be real—the real thrill was running away from that giant boulder in the first level.

  • Final Fantasy VI (1994)

While Final Fantasy VII may have gotten most of the attention, Final Fantasy VI is still revered by hardcore RPG fans as the pinnacle of the series. The game offered a huge ensemble cast, each with their own distinct personalities and stories. From Terra’s struggle with her identity to Kefka’s maniacal pursuit of godhood, Final Fantasy VI delivered an emotional rollercoaster that still stands as one of the most well-crafted narratives in gaming. The innovative ATB (Active Time Battle) system kept combat fast-paced, and its legendary score by Nobuo Uematsu still resonates with fans today.

  • Mortal Kombat II (1993)

Finish him! These words became synonymous with the Mortal Kombat franchise, and Mortal Kombat II took that bloody gameplay to a whole new level. With iconic characters like Scorpion, Sub-Zero, and Liu Kang, players tore through opponents with brutal fatalities, adding a dark, over-the-top charm that set the game apart from other fighters. The combo system was more refined, the roster was expanded, and the fatalities became even more gruesome. This was the game that gave birth to the “fighting game” culture, and it wasn’t just about the competition—it was about having fun doing ridiculous things.

  • Planescape: Torment (1999)

Planescape: Torment is one of those RPGs that’s often talked about in reverent tones. Why? Because it’s less about combat and more about choice, character development, and the narrative. The game’s philosophical tone and deep dialogue trees made it stand out among its peers, offering a thought-provoking journey through a bizarre, multi-dimensional universe. Playing as the Nameless One, a man who can’t remember his own past, the game forced players to ask: “What can change the nature of a man?” If you love games that prioritize story over combat, Planescape: Torment is the one to play.

  • The Legend of Zelda: A Link to the Past (1991)

The Legend of Zelda: A Link to the Past isn’t just a great game—it’s the game that redefined what action-adventure should be. It took the top-down perspective of the original Zelda and introduced a world that felt alive, with sprawling dungeons, clever puzzles, and a dynamic story. The duality of the Light and Dark Worlds was an innovative mechanic that kept the gameplay fresh, and the iconic Master Sword had its debut. This title is the backbone of the Zelda franchise and arguably one of the best games to ever hit the SNES.

  • StarCraft (1998)

Blizzard’s StarCraft took real-time strategy to new heights with its deep lore, engaging missions, and competitive multiplayer. The game’s three factions—Terrans, Zerg, and Protoss—were perfectly balanced, each with unique units, strategies, and tactics. Whether you were outwitting opponents with Zerg rushes or building a massive Terran army, StarCraft was a test of both strategy and skill. Its multiplayer modes brought together some of the fiercest rivalries in gaming, and its impact on esports is still felt to this day.

  • Tony Hawk’s Pro Skater (1999)

Before Tony Hawk was an international name, he was skating his way into our hearts with Tony Hawk’s Pro Skater. This game wasn’t just about pulling off sick tricks; it was about making you feel like a pro skater in a world of your own design. The smooth, fast-paced gameplay, iconic levels, and killer soundtrack made every session feel like a celebration of ’90s skating culture. You could grind on rails, perform insane flips, and complete objectives—all while shredding to the beat of songs that still echo in gaming culture today.

  • Diablo II (1999)

Diablo II took everything great about its predecessor and expanded on it, adding even more darkness, loot, and endless replayability. The game’s loot-driven progression made players addicted to searching for the perfect items, while its atmospheric environments, from the cursed deserts to the fiery depths of hell, kept things fresh. With its randomly generated levels, engaging multiplayer, and constant updates, Diablo II created an entire culture around its gameplay and became the standard for hack-and-slash RPGs.

  • Resident Evil 2 (1998)

If the original Resident Evil was a survival horror classic, Resident Evil 2 elevated the genre to terrifying new heights. With a fully fleshed-out narrative, improved graphics, and a memorable cast of characters, players had to escape the zombie-infested Raccoon City. The fixed camera angles and survival mechanics combined perfectly with the tense atmosphere, making every corner turn into a potential nightmare. Resident Evil 2 wasn’t just about surviving—it was about facing your fears and fighting for your life.

  • EverQuest (1999)

Before World of Warcraft became the MMORPG juggernaut, EverQuest was laying the groundwork for online multiplayer experiences. With its vast world, open-ended exploration, and social interactions, EverQuest became a staple of the ’90s gaming community. Players formed guilds, spent hours grinding for loot, and explored dangerous dungeons together. The game’s influence can still be felt in modern MMORPGs, with EverQuest leading the charge into the world of online gaming.

  • Quake (1996)

Quake was a game that defined multiplayer FPS, both in its design and technical achievements. It brought fast-paced, brutal combat to a fully 3D environment for the first time, and players could battle each other over local LAN networks in deathmatch arenas. Its gritty atmosphere, innovative level design, and memorable weapons made it a fan favorite. Plus, the inclusion of online multiplayer brought an entirely new dynamic, setting the stage for future shooters in the eSports era.

  • Myst (1993)

Myst wasn’t just a game; it was an experience. A visually stunning puzzle adventure, Myst immersed players in a mysterious world filled with strange machines, complex riddles, and hidden secrets. It’s a slow-burn game that relies on exploration and logic rather than action-packed sequences, but it captivated gamers with its atmospheric world-building and captivating sense of isolation. The game was a hit with casual gamers and hardcore enthusiasts alike, making it one of the best-selling PC games of all time.

  • Tomb Raider (1996)

When Lara Croft first swung her way into our hearts in Tomb Raider, she didn’t just shatter the mold of what a protagonist could be—she became the mold. In an era when video games rarely featured female heroes, Lara was a trailblazer. The game was revolutionary for its 3D environments, exploration-based gameplay, and complex puzzles. You’d climb ancient ruins, battle wild animals, and unearth legendary artifacts, all while dodging deadly traps. The camera angles, while clunky at times, made every leap feel like a high-stakes adventure. Tomb Raider wasn’t just a game; it was a cultural phenomenon, and Lara became an icon that would inspire generations of gamers to come.

  • Star Fox 64 (1997)

The first Star Fox may have captured imaginations on the Super Nintendo, but Star Fox 64 cranked it up to 11. It’s impossible to talk about this game without thinking of the iconic “Do a barrel roll!” The on-rails space shooter had everything: fast-paced action, zippy mechanics, and some of the most memorable voice acting in gaming history. Whether you were piloting your Arwing through intense dogfights or dodging asteroids, every mission felt like a Star Wars-esque thrill ride. The multiplayer modes also allowed friends to duke it out in the skies, and the replayable branching storylines kept you coming back for more. Star Fox 64 is a perfect example of how to combine a fun narrative with heart-pounding gameplay in a tight package.

  • System Shock 2 (1999)

System Shock 2 was ahead of its time, blending FPS mechanics with RPG elements to create a deeply immersive, atmospheric horror experience. Set in a derelict space station overrun by rogue AI, the game placed you in the shoes of a lone soldier trying to survive while investigating the horrifying events that led to the station’s downfall. The narrative, the eerie environment, and the psychological tension combined to create one of the most chilling experiences of the ’90s. The complex combat system, with its mix of melee, guns, and hacking, made each encounter feel like a puzzle. System Shock 2 is the game that laid the foundation for future survival horror games like BioShock, blending action with fear in a way no other game could at the time.

  • Lemmings (1991)

Lemmings wasn’t your typical action-packed game—it was a strategic puzzler that required careful thought and quick reflexes. The concept was simple: guide a group of little creatures (lemmings) to safety by assigning them various tasks, like digging, building, or exploding their way through challenging levels. While it might seem light-hearted at first, the challenge quickly ramps up as you find yourself trying to prevent these adorable creatures from plunging to their doom. Lemmings was addictive, fun, and surprisingly difficult, making it a timeless puzzle game that has inspired countless imitators since its release.

  • Earthworm Jim (1994)

Earthworm Jim had it all: a charismatic protagonist, mind-bending platforming, outrageous humor, and some seriously challenging levels. Playing as Jim, a worm who’s turned into a super-suited superhero, players took on villains like Psy-Crow and Queen Slug-for-a-Butt, while bouncing and swinging through some of the most beautifully designed levels of its time. The animations were stunning, and the quirky sense of humor made the game an absolute joy to play. The smooth mechanics, combined with the oddball character design and ridiculous humor, made Earthworm Jim one of the standout platformers of the ‘90s.

  • Ninja Gaiden II: The Dark Sword of Chaos (1990)

The Dark Sword of Chaos took the already excellent Ninja Gaiden series and turned it up a notch. The game boasted fast-paced, precision-based action that required near-perfect timing, making every combat encounter feel exhilarating and intense. You followed the story of Ryu Hayabusa as he faced off against an array of enemies, all while making sure to master his ninja techniques. The difficulty was no joke—each level demanded skill, concentration, and a whole lot of patience, which made the moments of victory all the more rewarding. Ninja Gaiden II was the type of game that pushed you to your limits, yet you couldn’t help but come back for more.

  • Rayman (1995)

Before Rayman became an internationally recognized mascot, this charming platformer was wooing gamers with its magical visuals and funky, hand-drawn style. The game’s levels were vibrant, whimsical, and full of creative enemies that made every jump, spin, and punch feel fresh. What really set Rayman apart from other platformers at the time was its surreal and unique artistic direction. The character design was distinct, with Rayman having floating limbs and a curious charm that made him lovable. The game’s difficulty was challenging but fair, and the platforming was smooth, making it a standout entry in the ’90s platforming scene.

  • Metal Gear 2: Solid Snake (1990)

Metal Gear 2: Solid Snake was the game that solidified the stealth genre. As Solid Snake, you infiltrate an enemy base to stop the creation of a nuclear-powered Metal Gear. What made it stand out was its innovative stealth mechanics—hiding in boxes, distracting enemies, and using the environment to avoid detection. The complex storyline, touching on nuclear warfare and power struggles, was ahead of its time, laying the foundation for later Metal Gear games. It wasn’t just about action; it was a narrative-driven experience that proved video games could deliver profound storytelling.

  • Racin’ Force (1997)

Racin’ Force is an arcade-style racing game that blends high-speed action with an innovative concept. Players are in control of futuristic vehicles racing through intergalactic tracks, avoiding obstacles and collecting power-ups along the way. What set it apart was the ability to switch between multiple routes during the race, adding a layer of strategy. While not as widely recognized, Racin’ Force was a blast for anyone looking for fast-paced, no-frills racing with a sci-fi twist.

  • Raiden Fighters (1996)

Raiden Fighters is a vertical scrolling shoot-’em-up that takes the classic Raiden formula and cranks it up a notch. Players control one of several fighter jets as they blast through waves of enemies and dodge bullets in tight, action-packed sequences. The game introduces new power-ups, improved graphics, and multiple planes, each with unique abilities. With its addictive gameplay, exciting boss fights, and fast pace, Raiden Fighters delivered a thrilling experience for fans of the shoot-’em-up genre.

Wrapping It Up

These games didn’t just entertain; they innovated, challenged, and defined a generation. 

They were more than pixels on a screen—they were memories, friendships, and countless late nights. Whether you were saving Hyrule, battling Sephiroth, or trading Pokémon, the ‘90s truly were a golden age of gaming.

Which of these gems defined your childhood? Got another favorite we didn’t mention? Let’s chat and keep the nostalgia train rolling by buying retro games from level 5 shop.

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8 Retro Games That Explored Open-World Ideas

Top 8 Retro Games

“Remember when games didn’t hold your hand?” says every retro gamer ever. 

Long before fast travel and quest markers, retro titles dared players to explore vast, uncharted territories with only their curiosity as a guide. Did you know that by 1990, over 30% of top-selling games featured elements of non-linear exploration? Long before the sprawling maps of today’s open-world games, retro classics were already experimenting with the idea of freedom and discovery. 

From iconic RPGs to early simulation games, these titles broke the mold, giving players a taste of autonomy and adventure. Ready for a trip down memory lane? 

Here are 8 retro games that proved open-world ideas were always ahead of their time.

 

Fallout 2 – Nuclear Freedom Meets Ruthless Choice

Imagine stepping into a wasteland where survival isn’t just about killing mutants but also about navigating the chaotic freedom to be a saint, a devil, or somewhere in between. Fallout 2 didn’t just give you a map—it handed you a moral compass and said, “Good luck finding north.” 

Want to betray an entire town for caps? Sure, go ahead. Or maybe you’ll spend hours playing matchmaker for a couple of ghouls instead. Fallout 2 was less about linear storylines and more about letting you carve your path—whether that path led to glory or utter devastation.

Elder Scrolls – Daggerfall – An Open World Before It Was Cool

Before Skyrim made dragons trendy, Daggerfall was quietly building one of the largest, most complex game worlds ever. With over 15,000 locations to visit, it didn’t need quest markers—it needed a search party. 

Daggerfall’s world wasn’t just big; it was intimidatingly open. Whether you wanted to climb the political ladder, get cursed into a werewolf, or simply get lost in a dungeon for hours, the game didn’t care. It trusted you to figure it out. It was messy, chaotic, and gloriously ahead of its time.

 

GTA 2: Chaos, Crime, and a Dash of Old-School Mayhem

Before Grand Theft Auto became the sprawling cinematic epic it is today, GTA 2 gave us a taste of open-world chaos in its rawest form. Top-down, pixelated, and unapologetically reckless, it lets you be the antihero of a city where the law was more of a suggestion. 

Missions? Sure, if you felt like it. Or you could spend hours racking up police stars and seeing just how long you could outrun the hilariously persistent cops. GTA 2 didn’t care about your moral alignment—it cared about how much fun you had creating havoc.

 

Zelda: A Link to the Past – The Blueprint for Adventure

Long before Hyrule went fully 3D, A Link to the Past gave players a glimpse of what open-world exploration could truly mean. With its sprawling overworld and hidden treasures tucked away in every corner, the game dared you to stray off the beaten path. 

From solving intricate puzzles to stumbling upon secret caves, Zelda didn’t just give you a quest—it handed you a sandbox and whispered, “Go ahead, make some magic.” This was the game that showed players exploration wasn’t just a feature; it was an experience.

Terraria: The Sandbox That Let You Dig Your Own Adventure

Who needs a quest log when the world is your playground? Terraria handed you a pickaxe, pointed to a randomly generated world, and said, “Go figure it out.” 

Whether you were building a sky fortress, fending off a horde of eyeball monsters, or accidentally flooding your entire base, the game thrived on giving players infinite freedom. 

It wasn’t just a game; it was a DIY adventure kit, proving that exploration is best when it’s messy, chaotic, and entirely up to you.

Stardew Valley: Farming, Friendship, and Finding Your Zen

Sure, it’s technically a farming sim, but Stardew Valley felt more like an invitation to live your best virtual life. Want to become the richest farmer in Pelican Town? Go ahead. 

Prefer wooing every eligible villager with an endless supply of spaghetti? That’s cool, too. Stardew didn’t just let you plant crops; it let you plant roots in a world full of secrets, friendships, and unexpected adventures. 

It’s the kind of game that gently reminds you: sometimes, the best quests are the ones you create for yourself.

Badlands: A Darkly Beautiful Flight of Freedom

Badlands took the phrase “side-scroller” and twisted it into something hauntingly beautiful. Guiding your small, fragile creature through eerie, unpredictable environments wasn’t just gameplay—it was survival. 

The game’s world was alive, pushing you to adapt to its shifting landscapes and merciless traps. There was no hand-holding, no map to guide you—just a world that dared you to explore, fail, and try again. 

It was minimalism at its finest, proving that sometimes less really is more.

Sea of Stars: A Love Letter to Retro Exploration

What if the essence of classic RPGs got a modern glow-up? Enter Sea of Stars, a game that didn’t just embrace its retro roots—it celebrated them. 

From its meticulously crafted turn-based combat to its stunning pixel art landscapes, the game invited players to wander, discover, and lose themselves in a world brimming with wonder. 

It wasn’t just about the destination; it was about the joy of finding hidden paths, unraveling secrets, and soaking in the nostalgia of a golden era reimagined.

The Magic of Retro Exploration

These games showed us that the best adventures come from curiosity and freedom. They laid the groundwork for the open worlds we love today, proving that great ideas never go out of style.

Ready to revisit the classics and rediscover the joy of getting lost? Want to explore the retro universe all over again? And if these games aren’t enough, you can always explore the best retro games available on the market. Level 5 Shop introduces a list of interesting games that you can play and have the best gaming experience. 

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5 Best Open World Games Set in the Future, Ranked

Best Open World Games

Did you know that the open-world gaming genre is projected to grow to $27 billion by 2026, driven largely by futuristic titles? Imagine, you’re standing atop a skyscraper in a neon-drenched city, the hum of flying cars overhead, a voice in your earpiece whispering, ‘This is just the beginning.’ 

Whether you’re hacking into megacorporations or surviving dystopian nightmares, open-world games set in the future offer an unparalleled mix of exploration and storytelling. 

But which ones truly stand out in this crowded market? Buckle up, because we’re ranking the 5 most captivating future-set open-world games you absolutely can’t miss.”

The 5 Best Open World Games Set in the Future Ranked! 

Cyberpunk 2077

Launched in 2020 by CD Projekt Red, Cyberpunk 2077 had one of the most anticipated—and controversial—game releases in history. Set in the sprawling metropolis of Night City, a dystopian haven where tech, crime, and corporate greed collide, the game offers a richly detailed open-world experience that’s equal parts breathtaking and brutal.

Night City is the beating heart of Cyberpunk 2077. It’s a place where neon lights illuminate the streets, and cybernetic enhancements are more common than a morning coffee. 

Divided into six unique districts—like the affluent City Center and the gang-controlled Pacifica—each area pulsates with life and danger. The city feels alive, with NPCs going about their day, advertising drones buzzing around, and criminal factions vying for control.

You play as V, a mercenary finding your way through the chaos of Night City. 

Whether you choose to be a Nomad, Streetkid, or Corpo at the start, your story centers around the Relic, a biochip containing the digitized personality of rocker-turned-revolutionary Johnny Silverhand (played by Keanu Reeves). Choices matter here—dialogues, alliances, and even small decisions shape the course of V’s journey and determine the game’s multiple endings. 

The game’s skill trees—Body, Reflexes, Technical Ability, Intelligence, and Cool—allow you to craft V to suit your playstyle. Pair that with cybernetic implants, and you’ll truly feel like a futuristic superhuman. Despite its rocky start, Cyberpunk 2077 has redeemed itself through updates, community mods, and the Netflix anime Cyberpunk: Edgerunners, which breathed new life into the franchise. 

Red Dead Redemption 2 

The next one on our list is the incredible Red Dead Redemption 2. 

Released in 2018 by Rockstar Games, Red Dead Redemption 2 is widely regarded as one of the greatest open-world games ever made. Set in 1899, it acts as a prequel to the original Red Dead Redemption and takes players on an emotional journey through the crumbling days of the American frontier.

The game’s open world is a sprawling representation of the American Wild West, including lush forests, snow-capped mountains, swamps, deserts, and bustling towns. Every region feels alive, with NPCs engaging in realistic day-to-day activities, wildlife behaving naturally, and weather dynamically changing the environment. The level of detail—from the fading light of sunsets to the mud on Arthur’s boots—makes the world immersive beyond measure.

You play as Arthur Morgan, a loyal enforcer of the Van der Linde gang. As the gang’s leader, Dutch, becomes increasingly unhinged, Arthur is forced to question his loyalty and the morality of his actions. 

The gameplay offers the perfect blend of exploration, combat, and narrative. From its cinematic storytelling to its unprecedented level of world-building, Red Dead Redemption 2 isn’t just a game—it’s an experience. 

Marvel’s Spiderman 

If you’re looking for the thrill of web-slingers and bring the nostalgic feel of swinging through the well-detailed open-world New York City, Marvel’s Spiderman captures the thrill of swinging between skyscrapers while delivering an emotionally charged story, one that fans simply fall in love with. 

You play as Peter Parker, balancing life as Spider-Man while facing his greatest enemies, including Doctor Octopus, Mister Negative, and the Sinister Six. The story is heartfelt and action-packed, delving into Peter’s relationships with Aunt May, Mary Jane, and his mentor-turned-foe, Otto Octavius.

The game’s recreation of New York City is stunning, from the bustling streets to the iconic landmarks like the Empire State Building and Avengers Tower. The city feels alive with pedestrians, traffic, and dynamic events that keep the world engaging. Marvel’s Spider-Man excels by capturing the essence of the character—his humor, his struggles, and his heroism.  

Horizon Forbidden West 

Horizon Forbidden West is another game title, one that’s been released back in 2022 by Guerilla Games. It takes players back to a breathtaking post-apocalyptic world where robotic creatures roam & humanity clings to survival. 

The Forbidden West expands on the first game’s open world, introducing deserts, forests, underwater ruins, and more. Almost every region is massively capturing, remarkably stunning with vibrant graphical landscapes teeming with life. 

You play as Aloy, a skilled hunter navigating the mysteries of the past to save the planet’s future. As she explores the Forbidden West, she faces new tribes, threats, and challenges, including advanced robotic enemies and the rogue AI HADES. If its lush visuals, deep narrative, or an exciting gameplay is what you’re seeking, Horizon Forbidden West sets the standard for open-world games. 

It’s indeed a masterpiece, one that promotes storytelling and innovation.  

The Witcher 3: Wild Hunt

Another remarkable feat of CD Projekt Red, The Witcher 3 is often hailed as one of the best RPGs of all time. Set in a dark, medieval-inspired fantasy world, the game masterfully combines storytelling, exploration and combat. 

Set in a vast continent with a richly detailed world filled with war-torn villages, eerie swamps, crowded cities like Novigrad, and monster-infested wilderness. Every location feels alive, with unique NPCs, stories, and dynamic weather enhancing immersion.

You play as Geralt of Rivia, a monster hunter searching for his surrogate daughter, Ciri, while understanding the political intrigue and chaos of war. The game’s story is shaped by player choices, with consequences that ripple through the narrative and lead to one of several endings.

Combat revolves around using swords, magic (signs), potions, and tactics to defeat a variety of enemies, from humans to mythical beasts. The Witcher sense mechanic helps Geralt investigate clues and track monsters, adding a layer of strategy. With its complex narrative, morally ambiguous choices, and richly detailed world, The Witcher 3 is a landmark in RPG design. 

It’s not just a game—it’s a journey through a world that feels as real as our own.

Concluding Thoughts 

There you have it! These futuristic open-world games aren’t just about massive maps and eye-popping graphics—they’re about living out dreams in worlds where the impossible feels real. Whether you’re hacking through Cyberpunk 2077, battling machines in Horizon Forbidden West, or chasing your destiny in The Witcher 3, these titles prove the future of gaming is here, and it’s spectacular. So, what are you waiting for? Dive in, explore, and let the adventure unfold!

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5 Great Open-World Games That Are Too Long

Great Open-World Games That Are Too Long

Ah, open-world games. What once felt like sprawling adventures of endless possibilities now feel like digital marathons designed to crush your spirit and monopolize your free time. 

Bigger, they said. Better, they claimed. But at what cost? Nowadays, it seems like the industry’s motto is: “Why give players 20 hours of fun when we can stretch it into 100 hours of repetitive fetch quests and map markers instead?”

Let’s face it—these games are long. Unnecessarily long. Their runtime isn’t because developers wanted to give you more bang for your buck; it’s because publishers need to justify bloated budgets and keep you tethered to their game until the heat death of the universe. Side quests? Sure, they’re there. 

But finish them all, and you’ll likely forget the plot—or your own name.

Now, we’re not just talking about the longest games ever made. These are fantastic games, mind you, but ones that may leave you wondering halfway through, “Am I playing for fun or fulfilling some contractual obligation I didn’t sign up for?” 

Whether it’s a storyline that overstays its welcome, endless busywork disguised as “content,” or a pace that drags like molasses, these open-world epics test the limits of even the most patient gamers.

Horizon Forbidden West

Coming in at a breezy only 28 hours for the main story, Horizon Forbidden West is practically a speedrun compared to its open-world peers. But don’t celebrate just yet—its 88-hour completionist time ensures you’ll still be stuck in the Forbidden West until Aloy grows gray hair.

The game’s “shortcomings” are twofold. First, the opening hours crawl slower than a Tallneck in quicksand. Cutscenes interrupt gameplay like an overzealous friend who just has to tell you their life story, while the first upgrades are handed out at a pace that could generously be described as “glacial.” It’s almost as if the game is trying to pad its length. Imagine that!

Second, Forbidden West suffers from an affliction that plagues modern open-world games: map clutter. Points of interest are scattered everywhere like confetti, but not all of them are worth celebrating. 

Some are fun! Most are filler. Worst of all, Aloy can’t interact with many of these points until she unlocks specific tools locked behind story progression. 

So, prepare to backtrack across the map to unlock a treasure chest containing… wait for it… a rock. Truly rewarding.

Death Stranding

Ah, Death Stranding—a masterpiece or a nap in digital form? 

Well, that depends entirely on how much you enjoy trudging through barren wastelands delivering packages. Some gamers adore its bold attempt at reinventing the post-apocalyptic genre, while others would rather sit through an entire tutorial on how to paint a fence.

Let’s be real—Death Stranding feels like it could’ve been 30 hours shorter, if not for its gloriously monotonous, almost meditative gameplay. Carrying packages across sprawling landscapes might seem profound to some, but to others, it’s the perfect recipe for counting sheep. 

Add in Kojima’s love affair with indulgently long cutscenes (a trademark from his Metal Gear days), and you’ve got a game that feels like it’s dragging its feet on purpose.

Sure, Kojima’s design choices are all about solitude and reflection, but that doesn’t change the fact that many players will find themselves staring at the screen, asking, “Is this game a philosophical journey or a slow-motion snooze fest?” 

For some, reaching the story’s climax feels more like a quest for patience than an actual destination.

Far Cry 6

Ubisoft learned a long time ago that if something works, keep doing it—again, and again, and again. Enter Far Cry 6, a game that feels like the overzealous little sibling of its predecessors. 

Sure, it’s not awful, but it certainly doesn’t bring anything new to the table. Its main story clocks in at a reasonable 24 hours, but for many, it still feels like it’s been stretched thinner than the plot itself.

The problem? Despite Giancarlo Esposito delivering a masterclass in villainy, the story itself is as compelling as a soggy napkin. It never quite manages to grab your attention the way Far Cry 3, 4, and 5 did. 

The real kicker, though, is the progression system that practically forces you to dive into tedious side content just to stay on track. This means the game’s pacing goes from 60 mph to a grinding halt faster than you can say “optional mission.”

And let’s not even get started on the map—packed with collectibles, points of interest, and side activities that all quickly become repetitive. Enemy AI? About as sharp as a rubber knife. 

Mission structure? A rinse and repeat affair that leaves you wondering if Ubisoft is just playing a prank on you at this point. Far Cry 6 is the open-world equivalent of a fast-food meal – filling but ultimately unsatisfying.

Ghost Recon – Breakpoint

Ghost Recon: Breakpoint earns its spot here with a little asterisk—because, let’s face it, it’s only too long if you’re playing solo. Team up with friends, and suddenly, those hours just melt away. 

But if you’re flying solo? Well, the game feels like an endurance test with a side of grind. 

It’s another Ubisoft open-world affair, which means you can expect a giant map packed with distractions and pointless side content that’s as relevant as a soggy napkin.

The main story may only take around 23 hours to finish, but it feels like a lot more due to its disjointed pacing. The freedom to choose missions in whatever order you like sounds cool in theory, but in practice, it makes the narrative feel like a jumbled mess. 

And while the stealthy, badass moments are fun at first, once you’ve found your perfect loadout and play style, the game quickly turns into a repetitive slog. 

Sure, you’ll keep exploring, but mostly to grind out slightly better weapon stats—riveting stuff.

Kudos to Ubisoft for salvaging Breakpoint after its disastrous 2019 launch, though. 

It’s undoubtedly better now, but the bloated nature of the game still makes it a test of patience. Wildlands never felt this tiresome, and that’s saying something.

Dragon’s Dogma 2

Dragon’s Dogma 2 is a rare gem in the modern open-world landscape—no bloated filler, no endless grind for the sake of longevity. The main story stretches to a reasonable 30 hours, and the side quests? 

Surprisingly engaging, with most of them offering their own unique stories. 

The map is vast and brimming with points of interest that are actually fun to explore (and deadly, too). It’s a great game… until you realize that everything in it takes far too long.

First, let’s talk about fast travel—or rather, the lack of it. With limited fast travel options, you’re stuck hoofing it across the world or riding a cart, neither of which are particularly leisurely. 

Sure, the developers wanted to make every journey feel like an adventure, but after the fifth time you’re ambushed by bandits or mauled by wolves on your trek, that “adventure” starts to feel more like a chore.

And don’t get me started on inventory management. It’s sadistic, really. The constant fear of being over-encumbered is enough to make you reconsider whether it’s even worth picking up that extra sword. 

All in all, Dragon’s Dogma 2 is a game that can test the patience of even the most saintly of players—and trust me, you’ll need all the patience you can muster.

Concluding Thoughts

In the end, open-world games are a double-edged sword—massive, immersive, & often brimming with content, but sometimes to the point where it feels like you’re playing just to play, rather than enjoying the journey. 

While some of these titles get the balance right, offering engaging narratives and satisfying side content, others fall into the trap of bloat and repetition. 

Whether it’s endless backtracking, overly complex systems, or an inventory management nightmare, these games can often feel longer than they need to be. 

But hey, if you’ve got the time and the patience, these sprawling worlds are ready for you to lose yourself in. Just be prepared for a lot of walking—and possibly a few naps along the way. You can also browse games here at level 5 shop.

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The Most Disappointing Games of 2024

The Most Disappointing Games of 2024

Ever had that moment where you’ve been eagerly awaiting a game, only to start playing and think, “Why did I even bother?” You try to push through, convincing yourself it’ll get better, but deep down you know—this is just not worth your time. 

The game fails to live up to its promises, and you’re left wondering if you’re really playing a video game or just suffering through an extended bad dream.

There are plenty of titles that have managed to squash my gaming hopes into oblivion, but today, let’s focus on a few that really made me question my life choices. 

So, without further ado, let’s dive into the most disappointing games of 2024—because sometimes, the greatest horror isn’t in the game, but in the realization that you’ve wasted hours of your life on it.

What Makes a Game Disappointing, IMO? 

Ah, the age-old question: what truly makes a game disappointing? Is it a crime against humanity like pineapple on pizza, or is it something subtler, like finding out your “all-you-can-eat” buffet has a time limit? 

Disappointing doesn’t mean the game is an unplayable dumpster fire. 

Sometimes it’s just about dashed dreams. Maybe the hype train went so fast it derailed, leaving you with bugs, bland gameplay, or a plot twist so predictable even your cat saw it coming. 

Or perhaps it’s a case of marketing smoke and mirrors—promising an open world of endless possibilities, only to deliver a glorified hallway simulator. 

And let’s not forget the classics: technical issues that turn every battle into a slideshow, or monetization schemes that make you question if the game is secretly a wallet simulator.

A disappointing game isn’t always bad—it’s just the one that whispered sweet nothings in your ear and then left you on read.

The Most Disappointing Game Experiences of the Year 2024 

Jujutsu Kaisen – Cursed Clash 

Ah, Jujutsu Kaisen: Cursed Clash, the game that somehow managed to pull off a greater curse than anything in the anime itself. With a Metascore of 44, this title isn’t just disappointing—it’s a masterclass in unmet expectations. How does a game based on one of the most beloved anime series stumble so badly? Well, let me count the ways.

First off, the gameplay. Imagine taking all the excitement, dynamic battles, and character development from the anime, and then… not doing any of that. Instead, you’re treated to clunky mechanics that feel like they were coded by someone who has only ever watched fight scenes through a potato. Combat, supposedly the main draw, lacks the fluidity and depth needed to carry even the simplest of encounters​. 

And let’s talk visuals. In an era where anime games often shine with stunning art styles and detailed character designs, this game decided to go for a look that screams “PS3 era nostalgia” 

Perhaps the cruelest twist of fate is the story—or lack thereof. Rather than immersing players in the gripping world of curses and sorcerers, the narrative feels like a generic afterthought. 

Jujutsu Kaisen: Cursed Clash isn’t just a game; it’s a cautionary tale about what happens when you try to cash in on a franchise without delivering the soul fans deserve. It may have been marketed as a cursed clash, but for players, it was nothing more than a cursed crash. 

Teenage Mutant Ninja Turtles Arcade – Wrath of the Mutants! 

Cowabunga? More like cow-a-blunder. Wrath of the Mutants promised to deliver a nostalgic beat-’em-up adventure that would bring fans of the iconic turtle squad back to the days of greasy arcade joysticks and button-mashing euphoria. Instead, what we got was a shell of a game that feels like it crawled out of the sewer without a second glance at quality control.

The gameplay is a sluggish chore, where every punch and kick lacks impact, as if the turtles are battling their inner doubts rather than actual enemies. Combat is repetitive and uninspired, making you wonder if the developers thought, “Why reinvent the wheel when you can just square it?” And don’t even get me started on the AI—it’s like your foes are channeling April O’Neil’s fight skills instead of Shredder’s menacing presence.

Visually, it’s as if someone microwaved a slice of pizza too long, leaving us with a gooey, pixelated mess that’s hard to digest. And the story? Oh, right, there was supposed to be one. 

If you were expecting an engaging narrative filled with wisecracks and pizza-fueled camaraderie, prepare to be left as empty as a pizza box after a turtle feast. The plot, if you can call it that, is barely there, like the developers assumed “nostalgia” alone could fill the gaps in their storytelling. Ultimately, Wrath of the Mutants doesn’t just disappoint—it actively erodes the goodwill fans have for the franchise. 

Silent Hill – The Short Message 

Oh, Silent Hill: The Short Message, a game that somehow makes foggy streets and existential dread feel less like a horror experience and more like a boring Tuesday. If Konami set out to redefine the survival horror genre, they certainly succeeded—by redefining it as a survival chore.

First, let’s talk atmosphere. Silent Hill is supposed to ooze unease and dread, right? 

Well, The Short Message must’ve missed the memo. Instead of eerie environments that get under your skin, you’re treated to bland textures and lighting that feels more “haunted screensaver” than “psychological torment.” The fog is still there, sure, but it looks less like a spooky element and more like the game trying to obscure its half-finished assets.

The story? Calling it “short” is an understatement—this plot is so threadbare it might as well be a ghost itself. The characters are flatter than a monster’s face post-pipe-wielding, and the scares are about as effective as a bad jump scare compilation on YouTube. 

And oh, the gameplay. You’d think a modern entry in the Silent Hill franchise would deliver refined mechanics to complement the terror. Nope! Instead, you’re battling clunky controls that feel like they were coded during a power outage. Fighting off monsters is less about skill and more about whether you can outlast your patience with the unresponsive combat system.

Suicide Squad – Kill the Justice League 

Ah, Suicide Squad: Kill the Justice League—a title that promised mayhem, chaos, and a chance to take down the superhero elite. Instead, it delivered an experience so painfully generic that even Harley Quinn would’ve dropped her mallet in disappointment. If the goal was to kill our excitement, mission accomplished.

Let’s start with the game design. Remember when games were fun because they had variety and originality? Kill the Justice League said, “Nah, let’s give everyone guns and call it a day.” That’s right—Harley, Deadshot, King Shark, Captain Boomerang—each unique character with distinct personalities and abilities were distilled into glorified bullet dispensers. You wanted creative gameplay? Here’s your creativity: aim, shoot, repeat.

And let’s not forget the story. 

The Justice League, brainwashed by Brainiac, could’ve been an intriguing concept. But instead of exploring deep moral dilemmas or nuanced character arcs, the plot was as hollow as an Arkham prison cell after a breakout. Dialogue feels like it was written by someone who thinks throwing in a “quirky” joke every five seconds counts as character development. Spoiler alert – it doesn’t.

In the end, Suicide Squad: Kill the Justice League doesn’t kill much—except maybe your enthusiasm for DC-based games. If disappointment were a superpower, this game would be unstoppable.

Alone in the Dark 2024

Oh, Alone in the Dark, the “reimagined” survival horror that left us all praying to be alone—and far away from this game. What was supposed to be a gripping return to the roots of the genre turned out to be a masterclass in how to let down fans on every conceivable level.

First, let’s discuss the horror. Or, more accurately, the lack of it. The scares here are about as intense as an episode of Scooby-Doo. The game’s atmosphere, a critical pillar of the original series, feels like it was constructed by someone who thought “dull” and “dreary” were synonyms for “terrifying.” Any sense of dread quickly dissolves when you realize the biggest threat is the boredom creeping in.

And the gameplay? Yikes. Imagine trudging through clunky controls, uninspired puzzles, and combat that makes you feel like the true enemy is the game itself.

Even the much-hyped performances by David Harbour and Jodie Comer couldn’t save this sinking ship. The characters feel lifeless, weighed down by a script that’s as predictable as a flashlight battery running out in a horror game.

The environments lack detail, and the lighting effects—presumably meant to be spooky—just end up being annoying. It’s like they were going for Gothic horror but accidentally landed on “unintentionally hilarious PowerPoint presentation.”

Alone in the Dark doesn’t just fail to live up to the legacy of its name—it actively tarnishes it.

Concluding Thoughts 

And there you have it—a collection of games that somehow managed to trip over their own hype and faceplant into our disappointment. 

From uninspired gameplay to hollow storytelling, these titles are proof that bigger promises don’t always mean better experiences. But hey, at least they gave us something to rant about, right?

Now, if you’ll excuse me, I’m off to replay Tetris—a game that never disappoints.

Explore the latest arrivals, discover rare finds, and connect with a community that shares your love for all things gaming and pop culture. Visit Level 5 Shop now and let your adventure begin!

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The Golden Axe 2 – A Nostalgic Trip from the Past!

The Golden Axe 2 - A Nostalgic Trip from the Past!

Ah, Golden Axe II. A title that didn’t just ride on the coattails of its predecessor but gave a knowing nod to it while tossing a few spellbooks into the mix. 

Designed exclusively for Sega’s 16-bit wonder, the Mega Drive, this wasn’t some watered-down port. Oh no, it was a bespoke creation—a game meant to flex its muscles right where it counted.

And yet, was it a monumental leap forward? Not really. But does it need to be? Let’s sharpen our axes and slice through the layers of these nostalgic gems.

Familiar Territory, but Who’s Complaining?

Here’s the thing: nobody wanted a reinvention. The original Golden Axe had already carved out its niche—a fantastical escape from endless alleyways and baseball bat-wielding gangs. So, what did Golden Axe II do? It doubled down on what worked, delivering more embattled villages, ominous castles, and monstrous foes. Predictable? Sure. But that’s like saying pizza is predictable. It’s exactly what we came for.

The Magic Is in the Details

For all its sameness, Golden Axe II sprinkles in enough flair to feel like an epic saga rather than a left-to-right brawl. Take the opening village: terrified villagers flee as enemies emerge from what were once safe doorways. And then there’s that minotaur waiting just beyond the carnage—a grim reminder of why we’re wielding these weapons in the first place.

Later stages keep this immersive storytelling alive. Skeletons lie scattered on the ground, some dead, others waiting to rise. A cave entrance resembles a dragon’s maw, daring you to enter. And that intimidating throne room from the intro? It becomes the stage for the penultimate showdown, delivering a brilliant “Oh no, I’m here” moment.

Combat: If It Ain’t Broke…

The combat system stays true to its roots: quick, snappy, and endlessly satisfying. Whether it’s Tyris’ flying kicks, Ax’s sword swings, or Gilius’ headbutts, every move feels impactful. The Attack+Jump combo remains a lifesaver, clearing foes on both sides with style.

The magic system, however, gets a minor upgrade. Spells now require timing and vulnerability, adding a tactical edge. And collecting those spellbooks? No more thieving elves—they’re guarded by bolt-flinging magicians. Magic, it seems, is now an earned privilege, not a freebie.

Skittles Skeletons and Other Gripes

For all its charm, Golden Axe II isn’t without faults. Enemy recycling is painfully obvious. By the second stage, you’re battling white, grey, and hot-pink skeletons in rapid succession. It’s like someone spilled a bag of Skittles onto the battlefield. Would it have killed them to use red skeletons in fiery areas or mossy green ones in forests?

The AI also remains… questionable. Enemies love to sprint-attack from predictable distances, and bottomless pits are more effective than your actual axe. It’s a little too easy to outwit them with Looney Tunes-level strategies.

A Comfort Food Classic

But here’s the rub: none of that really matters. Back in 1991, this wasn’t just another beat ’em up—it was the beat ’em up with swords and sorcery. While other games threw garbage cans and lead pipes at you, Golden Axe II offered fire-breathing lizards and epic showdowns.

Sure, it’s more of the same. But when “the same” is this good, who’s complaining?

Nostalgia’s Double-Edged Sword

Looking back, it’s easy to pick apart Golden Axe II. The enemy AI feels about as sharp as a butter knife, and the constant recycling of sprites gives the impression that the art department was on a strict “lunch is in five minutes” deadline. But to sit here and critique the game with modern sensibilities misses the point entirely.

This isn’t a game you play for its innovation or technical wizardry. It’s the gaming equivalent of slipping into your comfiest chair, grabbing your favorite snack, and letting the world melt away. It’s unapologetically itself—a big, loud, hack-and-slash adventure with just enough polish to make you forget about its rough edges.

So, Does It Hold Up?

Honestly, that depends on what you’re looking for. If you want a deep, transformative experience, you’re barking up the wrong tree—or maybe, the wrong enchanted forest. But if you’re in the market for a game that delivers a satisfying thwack every time you land a blow, punctuated by flashes of screen-filling magic? Well, here’s your golden ticket.

Sure, compared to the likes of Streets of Rage or even later entries in the fantasy beat-’em-up genre, Golden Axe II feels… simple. But therein lies its charm. It doesn’t try to overcomplicate things. It knows what it is and leans into it with confidence.

Final Thoughts – Axe-treme Comfort

At its core, Golden Axe II isn’t just a game—it’s a time capsule. A reminder of an era when games didn’t need sprawling open worlds or intricate RPG mechanics to capture our imaginations. Its simplicity, its flaws, and yes, even its Skittles Skeletons, are all part of what makes it special.

So, if you’ve never played it, go ahead and give it a spin. Just don’t go expecting a masterpiece. What you’ll get instead is something far rarer: a game that’s perfectly content to be exactly what it is. And honestly? That’s enough.

Now, if you’ll excuse me, I’ve got a minotaur to slay.